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				https://gitlab.com/questable/questable_bot
				synced 2025-11-04 06:10:05 +01:00 
			
		
		
		
	Avoid sending excess messages and unnecessary state drops
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										6
									
								
								bot.py
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								bot.py
									
									
									
									
									
								
							@@ -486,7 +486,7 @@ def message_handling(bot, update, db):
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            delete_token(bot, update, player)
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					            delete_token(bot, update, player)
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        else:
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					        else:
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            drop_state(bot, update, player)
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					            if update.message.chat.type == "private":
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                send_status(bot, update, player)
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					                send_status(bot, update, player)
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    elif state["state"] == "aq":
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					    elif state["state"] == "aq":
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@@ -540,6 +540,7 @@ def message_handling(bot, update, db):
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            prefix = f"<b>Quest {quest.name} has been deleted</b>\n\n"
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					            prefix = f"<b>Quest {quest.name} has been deleted</b>\n\n"
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            send_status(bot, update, player, prefix=prefix)
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					            send_status(bot, update, player, prefix=prefix)
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        else:
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					        else:
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					            if update.message.chat.type == "private":
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                drop_state(bot, update, player)
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					                drop_state(bot, update, player)
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                send_status(bot, update, player)
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					                send_status(bot, update, player)
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@@ -576,10 +577,12 @@ def message_handling(bot, update, db):
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            prefix = f"<b>Side Quest {sq.name} has been deleted</b>\n\n"
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					            prefix = f"<b>Side Quest {sq.name} has been deleted</b>\n\n"
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            send_status(bot, update, player, prefix=prefix)
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					            send_status(bot, update, player, prefix=prefix)
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        else:
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					        else:
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					            if update.message.chat.type == "private":
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                drop_state(bot, update, player)
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					                drop_state(bot, update, player)
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                send_status(bot, update, player)
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					                send_status(bot, update, player)
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    elif state["state"] == "bo":
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					    elif state["state"] == "bo":
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					        if text == "back" or update.message.chat.type == "private":
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            player.set_state('none', 0)
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					            player.set_state('none', 0)
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            send_status(bot, update, player)
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					            send_status(bot, update, player)
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@@ -604,6 +607,7 @@ def message_handling(bot, update, db):
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    elif state["state"] == "rt":
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					    elif state["state"] == "rt":
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        delete_token_rt(bot, update, player)
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					        delete_token_rt(bot, update, player)
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    else:
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					    else:
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					        if update.message.chat.type == "private":
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            drop_state(bot, update, player)
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					            drop_state(bot, update, player)
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            send_status(bot, update, player)
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					            send_status(bot, update, player)
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