Avoid sending excess messages and unnecessary state drops
This commit is contained in:
parent
697738945f
commit
3b134ae5f2
6
bot.py
6
bot.py
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@ -486,7 +486,7 @@ def message_handling(bot, update, db):
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delete_token(bot, update, player)
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else:
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drop_state(bot, update, player)
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if update.message.chat.type == "private":
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send_status(bot, update, player)
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elif state["state"] == "aq":
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@ -540,6 +540,7 @@ def message_handling(bot, update, db):
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prefix = f"<b>Quest {quest.name} has been deleted</b>\n\n"
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send_status(bot, update, player, prefix=prefix)
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else:
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if update.message.chat.type == "private":
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drop_state(bot, update, player)
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send_status(bot, update, player)
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@ -576,10 +577,12 @@ def message_handling(bot, update, db):
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prefix = f"<b>Side Quest {sq.name} has been deleted</b>\n\n"
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send_status(bot, update, player, prefix=prefix)
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else:
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if update.message.chat.type == "private":
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drop_state(bot, update, player)
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send_status(bot, update, player)
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elif state["state"] == "bo":
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if text == "back" or update.message.chat.type == "private":
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player.set_state('none', 0)
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send_status(bot, update, player)
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@ -604,6 +607,7 @@ def message_handling(bot, update, db):
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elif state["state"] == "rt":
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delete_token_rt(bot, update, player)
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else:
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if update.message.chat.type == "private":
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drop_state(bot, update, player)
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send_status(bot, update, player)
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