Avoid sending excess messages and unnecessary state drops

This commit is contained in:
Ceda EI 2019-03-19 18:02:05 +05:30
parent 697738945f
commit 3b134ae5f2
1 changed files with 14 additions and 10 deletions

6
bot.py
View File

@ -486,7 +486,7 @@ def message_handling(bot, update, db):
delete_token(bot, update, player)
else:
drop_state(bot, update, player)
if update.message.chat.type == "private":
send_status(bot, update, player)
elif state["state"] == "aq":
@ -540,6 +540,7 @@ def message_handling(bot, update, db):
prefix = f"<b>Quest {quest.name} has been deleted</b>\n\n"
send_status(bot, update, player, prefix=prefix)
else:
if update.message.chat.type == "private":
drop_state(bot, update, player)
send_status(bot, update, player)
@ -576,10 +577,12 @@ def message_handling(bot, update, db):
prefix = f"<b>Side Quest {sq.name} has been deleted</b>\n\n"
send_status(bot, update, player, prefix=prefix)
else:
if update.message.chat.type == "private":
drop_state(bot, update, player)
send_status(bot, update, player)
elif state["state"] == "bo":
if text == "back" or update.message.chat.type == "private":
player.set_state('none', 0)
send_status(bot, update, player)
@ -604,6 +607,7 @@ def message_handling(bot, update, db):
elif state["state"] == "rt":
delete_token_rt(bot, update, player)
else:
if update.message.chat.type == "private":
drop_state(bot, update, player)
send_status(bot, update, player)