Add edit name, change priority, change difficulty
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parent
bbc97d4d4d
commit
6b9687ffbe
116
bot.py
116
bot.py
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@ -272,6 +272,48 @@ def mark_as_done(bot, update, player, qid, type):
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reply_markup=reply_markup)
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reply_markup=reply_markup)
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def edit_quest(bot, update, player, qid, target, type):
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if type == "quest":
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x = questable.get_quest(player.DB, player.CHAT_ID, qid)
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elif type == "side_quest":
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x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
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else:
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raise ValueError('Not quest or side_quest')
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message = update.message.text
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chat_id = update.message.chat_id
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if target == "name":
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x.name = message
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text = "<b>Updated Name</b>"
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elif target == "imp" or target == "diff":
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message = message.lower()
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if message != "low" and message != "medium" and message != "high":
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bot.send_message(chat_id=chat_id, text="Invalid Option")
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return
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else:
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num = {"low": 1, "medium": 2, "high": 3}[message]
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if target == "imp":
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x.imp = num
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text = "<b>Updated Priority</b>"
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elif target == "diff":
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x.diff = num
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text = "<b>Updated Difficulty</b>"
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x.update_db()
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if type == "quest":
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player.set_state('eq', qid)
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elif type == "side_quest":
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player.set_state('esq', qid)
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custom_keyboard = [
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["Mark as done"],
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["Edit Name", "Change Priority", "Change Difficulty"],
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["Back"]]
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reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
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bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup,
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parse_mode="HTML")
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def message_handling(bot, update, db):
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def message_handling(bot, update, db):
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text = update.message.text.lower()
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text = update.message.text.lower()
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player = questable.player(db, update.message.chat_id)
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player = questable.player(db, update.message.chat_id)
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@ -286,6 +328,9 @@ def message_handling(bot, update, db):
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# importance requested
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# importance requested
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# eq / qsq: Edit Quest / Side Quest. the user press /Q_\d+ or /SQ_\d+
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# eq / qsq: Edit Quest / Side Quest. the user press /Q_\d+ or /SQ_\d+
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# bo: Back Only
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# bo: Back Only
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# eqn / esqn: Edit Quest / Side Quest Name
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# eqi / esqi: Edit Quest / Side Quest Importance
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# eqd / esqd: Edit Quest / Side Quest Difficulty
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if state["state"] == "none":
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if state["state"] == "none":
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if text == "add quest":
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if text == "add quest":
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@ -296,34 +341,101 @@ def message_handling(bot, update, db):
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list_quests(bot, update, player, "quest")
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list_quests(bot, update, player, "quest")
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elif text == "list side quests":
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elif text == "list side quests":
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list_quests(bot, update, player, "side_quest")
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list_quests(bot, update, player, "side_quest")
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elif state["state"] == "aq":
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elif state["state"] == "aq":
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add_name(bot, update, player, "quest", state["extra"])
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add_name(bot, update, player, "quest", state["extra"])
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elif state["state"] == "asq":
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elif state["state"] == "asq":
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add_name(bot, update, player, "side_quest", state["extra"])
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add_name(bot, update, player, "side_quest", state["extra"])
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elif state["state"] == "qd":
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elif state["state"] == "qd":
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add_diff(bot, update, player, "quest", state["extra"])
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add_diff(bot, update, player, "quest", state["extra"])
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elif state["state"] == "sqd":
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elif state["state"] == "sqd":
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add_diff(bot, update, player, "side_quest", state["extra"])
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add_diff(bot, update, player, "side_quest", state["extra"])
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elif state["state"] == "qi":
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elif state["state"] == "qi":
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add_imp(bot, update, player, "quest", state["extra"])
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add_imp(bot, update, player, "quest", state["extra"])
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elif state["state"] == "sqi":
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elif state["state"] == "sqi":
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add_imp(bot, update, player, "side_quest", state["extra"])
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add_imp(bot, update, player, "side_quest", state["extra"])
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elif state["state"] == "eq":
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elif state["state"] == "eq":
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if text == "back":
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if text == "back":
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player.set_state('none', 0)
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player.set_state('none', 0)
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send_status(bot, update, player)
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send_status(bot, update, player)
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if text == "mark as done":
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elif text == "mark as done":
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mark_as_done(bot, update, player, state["extra"], "quest")
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mark_as_done(bot, update, player, state["extra"], "quest")
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elif text == "edit name":
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player.set_state('eqn', state["extra"])
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text = "What shall the new name of the Quest be?"
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reply_markup = telegram.ReplyKeyboardRemove()
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif text == "change priority":
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player.set_state('eqi', state["extra"])
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text = "How important is it?"
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custom_keyboard = [["Low", "Medium", "High"]]
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reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif text == "change difficulty":
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player.set_state('eqd', state["extra"])
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text = "How difficult is it?"
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custom_keyboard = [["Low", "Medium", "High"]]
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reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif state["state"] == "esq":
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elif state["state"] == "esq":
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if text == "back":
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if text == "back":
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player.set_state('none', 0)
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player.set_state('none', 0)
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send_status(bot, update, player)
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send_status(bot, update, player)
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if text == "mark as done":
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elif text == "mark as done":
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mark_as_done(bot, update, player, state["extra"], "side_quest")
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mark_as_done(bot, update, player, state["extra"], "side_quest")
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elif text == "edit name":
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player.set_state('esqn', state["extra"])
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text = "What shall the new name of the Side Quest be?"
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reply_markup = telegram.ReplyKeyboardRemove()
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif text == "change priority":
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player.set_state('esqi', state["extra"])
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text = "How important is it?"
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custom_keyboard = [["Low", "Medium", "High"]]
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reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif text == "change difficulty":
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player.set_state('esqd', state["extra"])
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text = "How difficult is it?"
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custom_keyboard = [["Low", "Medium", "High"]]
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reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
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bot.send_message(chat_id=player.CHAT_ID, text=text,
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reply_markup=reply_markup)
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elif state["state"] == "bo":
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elif state["state"] == "bo":
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player.set_state('none', 0)
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player.set_state('none', 0)
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send_status(bot, update, player)
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send_status(bot, update, player)
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elif state["state"] == "eqn":
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edit_quest(bot, update, player, state["extra"], "name", "quest")
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elif state["state"] == "esqn":
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edit_quest(bot, update, player, state["extra"], "name", "side_quest")
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elif state["state"] == "eqi":
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edit_quest(bot, update, player, state["extra"], "imp", "quest")
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elif state["state"] == "esqi":
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edit_quest(bot, update, player, state["extra"], "imp", "side_quest")
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elif state["state"] == "eqd":
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edit_quest(bot, update, player, state["extra"], "diff", "quest")
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elif state["state"] == "esqd":
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edit_quest(bot, update, player, state["extra"], "diff", "side_quest")
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db = sqlite3.connect("questable.db", check_same_thread=False)
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db = sqlite3.connect("questable.db", check_same_thread=False)
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cursor = db.cursor()
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cursor = db.cursor()
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