#!/usr/bin/env python3 import logging import telegram import sqlite3 import questable import random from telegram.ext import Updater, CommandHandler, MessageHandler, Filters, \ RegexHandler import signal import sys import re import button_groups try: import config except ImportError: print("Missing Config. Exiting.") exit() logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - \ %(message)s', level=logging.INFO) def escape_html(message): return re.sub("<", "<", re.sub("&", "&", message)) def start(bot, update): chat_id = update.message.chat_id name = str(update.message.from_user.first_name) if update.message.from_user.last_name: name += " " + str(update.message.from_user.last_name) text = f"Hello {name}!\n" + \ "Welcome to Questable. To get started, check /help." custom_keyboard = button_groups.main reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup) def add_quest(bot, update, player, type="quest"): # Get largest id and set qid to 1 more than that if type == "quest": x = player.get_quests(None) elif type == "side_quest": x = player.get_side_quests(None) else: raise ValueError('Not quest or side_quest') if len(x) == 0: qid = 1 else: x.sort(key=lambda i: i.QID, reverse=True) qid = x[0].QID + 1 # Add quest / side_quest if type == 'quest': questable.add_quest(player.DB, player.CHAT_ID, qid, state=0) player.set_state('aq', qid) if type == 'side_quest': questable.add_side_quest(player.DB, player.CHAT_ID, qid, state=0) player.set_state('asq', qid) # Send message chat_id = update.message.chat_id text = ("What shall the name of " + {"quest": "Quest", "side_quest": "Side Quest"}[type] + " be?") reply_markup = telegram.ReplyKeyboardRemove() bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup) def add_name(bot, update, player, type, qid): if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) player.set_state('qd', qid) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) player.set_state('sqd', qid) else: raise ValueError('Not quest or side_quest') x.name = update.message.text x.update_db() chat_id = update.message.chat_id text = "How difficult is it?" custom_keyboard = button_groups.difficulty reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup) def add_diff(bot, update, player, type, qid): message = update.message.text.lower() chat_id = update.message.chat_id if message == "low" or message == "📙 low": diff = 1 elif message == "medium" or message == "📘 medium": diff = 2 elif message == "high" or message == "📗 high": diff = 3 else: bot.send_message(chat_id=chat_id, text="Invalid Option") return False if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) player.set_state('qi', qid) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) player.set_state('sqi', qid) else: raise ValueError('Not quest or side_quest') x.diff = diff x.update_db() text = "How important is it?" custom_keyboard = button_groups.importance reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup) def add_imp(bot, update, player, type, qid): message = update.message.text.lower() chat_id = update.message.chat_id if message == "low" or message == "🔹 low": imp = 1 elif message == "medium" or message == "🔸 medium": imp = 2 elif message == "high" or message == "🔺 high": imp = 3 else: bot.send_message(chat_id=chat_id, text="Invalid Option") return False if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) player.set_state('none', 0) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) player.set_state('none', 0) else: raise ValueError('Not quest or side_quest') x.imp = imp x.update_db() text = {"quest": "Quest", "side_quest": "Side Quest"}[type] + " Added!" bot.send_message(chat_id=chat_id, text=text) send_status(bot, update, player) def send_status(bot, update, player, prefix=""): name = str(update.message.from_user.first_name) if update.message.from_user.last_name: name += " " + str(update.message.from_user.last_name) name = escape_html(name) points = player.get_points() total_quests = len(player.get_quests(None)) completed_quests = len(player.get_quests(1)) total_side_quests = len(player.get_side_quests(None)) completed_side_quests = len(player.get_side_quests(1)) text = (prefix + f'👤 {name}\n' f'🔥 XP: {points}\n' f'⭐️ Quests: {completed_quests}/{total_quests}\n' f'💠 Side Quests: {completed_side_quests}/' f'{total_side_quests}\n') chat_id = update.message.chat_id custom_keyboard = button_groups.main reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup, parse_mode="HTML") def me_handler(bot, update, db): chat_id = update.message.chat_id player = questable.player(db, chat_id) drop_state(bot, update, player) send_status(bot, update, player) def list_quests(bot, update, player, type): if type == "quest": x = player.get_quests(0) elif type == "side_quest": x = player.get_side_quests(0) else: raise ValueError('Not quest or side_quest') if len(x) == 0: text = ("You have completed every " + {"quest": "quest", "side_quest": "side quest"}[type] + " ever known to me.") else: text = ("" + {"quest": "📖", "side_quest": "📒"}[type] + " List of " + {"quest": "Quests", "side_quest": "Side Quests"}[type] + "") x.sort(key=lambda i: (i.imp, -i.QID), reverse=True) imp = 3 for i in x: if i.imp <= imp: text += "\n\n📌 " + ["Low", "Medium", "High"][i.imp-1] text += "" imp = i.imp - 1 if type == "quest": text += f"\n/Q_{i.QID} {i.name}" else: text += f"\n/SQ_{i.QID} {i.name}" chat_id = update.message.chat_id bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML", disable_web_page_preview=True) def quest(bot, update, player, qid, type): try: if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) except Exception: chat_id = update.message.chat_id text = ("❗️ Could not find " + {"quest": "Quest", "side_quest": "Side Quest"}[type] + "") bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML") return text = ("🗺 " + {"quest": "Quest", "side_quest": "Side Quest"}[type] + f": {x.name}" "\n📌 Priority: " + ["Low", "Medium", "High"][x.imp-1] + "\n" + ["📙", "📘", "📗"][x.diff-1] + " Difficulty: " + ["Low", "Medium", "High"][x.diff-1] + "\n" + ["❎", "✅"][x.state] + " Status: " + ["Incomplete", "Complete"][x.state]) if x.state == 1: player.set_state('bo', 0) custom_keyboard = [["Back"]] elif x.state == 0: state = {"quest": "eq", "side_quest": "esq"}[type] player.set_state(state, qid) custom_keyboard = button_groups.quests(type) reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) chat_id = update.message.chat_id bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML", reply_markup=reply_markup) def quest_handling(bot, update, db): text = update.message.text.lower().split("_") chat_id = update.message.chat_id player = questable.player(db, chat_id) drop_state(bot, update, player) if text[0] == "/q": quest(bot, update, player, text[1], "quest") elif text[0] == "/sq": quest(bot, update, player, text[1], "side_quest") def mark_as_done(bot, update, player, qid, type): if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) else: raise ValueError('Not quest or side_quest') if x.state == 1: return x.state = 1 x.update_db() points = (55 if type == "quest" else 0) + 10*x.imp + 15*x.diff player.add_points(points) player.set_state('none', 0) send_status(bot, update, player, f"🌟 Earned {points} XP\n\n") chat_id = update.message.chat_id custom_keyboard = button_groups.main reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_animation(chat_id=chat_id, animation=random.choice(config.gifs), reply_markup=reply_markup) def edit_quest(bot, update, player, qid, target, type): if type == "quest": x = questable.get_quest(player.DB, player.CHAT_ID, qid) elif type == "side_quest": x = questable.get_side_quest(player.DB, player.CHAT_ID, qid) else: raise ValueError('Not quest or side_quest') message = update.message.text chat_id = update.message.chat_id if target == "name": x.name = message text = "☑️ Updated Name" elif target == "imp": message = message.lower() if message == "low" or message == "🔹 low": x.imp = 1 elif message == "medium" or message == "🔸 medium": x.imp = 2 elif message == "high" or message == "🔺 high": x.imp = 3 else: bot.send_message(chat_id=chat_id, text="Invalid Option") return text = "☑️ Updated Priority" elif target == "diff": message = message.lower() if message == "low" or message == "📙 low": x.diff = 1 elif message == "medium" or message == "📘 medium": x.diff = 2 elif message == "high" or message == "📗 high": x.diff = 3 else: bot.send_message(chat_id=chat_id, text="Invalid Option") return text = "☑️ Updated Difficulty" x.update_db() if type == "quest": player.set_state('eq', qid) elif type == "side_quest": player.set_state('esq', qid) custom_keyboard = [ ["✅ Mark as done"], ["📝 Edit Name", "⚠️ Change Priority"], ["📚 Change Difficulty", "🗑 Delete " + {"quest": "Quest", "side_quest": "Side Quest"}[type]], ["⬅️ Back"]] reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup, parse_mode="HTML") def drop_state(bot, update, player): state = player.get_state() if state["state"] in ["eqn", "esqn", "eqi", "esqi", "eqd", "esqd", "bo", "eq", "esq"]: player.set_state('none', 0) elif state["state"] in ["aq", "qd", "qi"]: x = questable.get_quest(player.DB, player.CHAT_ID, state["extra"]) x.delete_from_db() player.set_state('none', 0) elif state["state"] in ["asq", "sqd", "sqi"]: x = questable.get_side_quest(player.DB, player.CHAT_ID, state["extra"]) x.delete_from_db() player.set_state('none', 0) def help_command(bot, update, db): player = questable.player(db, update.message.chat_id) drop_state(bot, update, player) chat_id = update.message.chat_id custom_keyboard = button_groups.main text = ("*Questable Bot*\n\nQuestable is an RPG-like bot for maintaining " "events in real life. _Main Tasks_ are _Quests_ while _other " "tasks_ are _Side Quests._ You can use the bot to maintain a " "list of things you need to do. For completing each Quest/Side " "Quests you get XP based on how difficult and important the " "Quest/Side Quest was. Quests/Side Quests can be added and " "modified later.\n\n To get more help check " "[Extended Help](https://webionite.com/questable/) or " "[this video](https://t.me/quadnite/25). In case, of " "bugs/feedback/more help, contact @ceda\\_ei or join the " "[group](https://t.me/questable).") reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, parse_mode="Markdown", reply_markup=reply_markup) def rate_command(bot, update, db): player = questable.player(db, update.message.chat_id) drop_state(bot, update, player) chat_id = update.message.chat_id custom_keyboard = button_groups.main text = ("[Vote for us on Telegram Directory!](https://t.me/tgdrbot?" "start=questable_bot)\n\n" "Telegram Directory is a website that helps you discover top " "telegram channels, bots and groups.") reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=chat_id, text=text, parse_mode="Markdown", reply_markup=reply_markup) def message_handling(bot, update, db): text = update.message.text.lower() player = questable.player(db, update.message.chat_id) state = player.get_state() # states # none: in the middle of nothing # aq / asq: Added Quest: User has pressed add Quest/Side Quest # qd / sqd: (Side) Quest difficulty: User has entered title, difficulty # requested # qi / sqi: (Side) Quest importance: User has entered difficulty, # importance requested # eq / esq: Edit Quest / Side Quest. the user press /Q_\d+ or /SQ_\d+ # bo: Back Only # eqn / esqn: Edit Quest / Side Quest Name # eqi / esqi: Edit Quest / Side Quest Importance # eqd / esqd: Edit Quest / Side Quest Difficulty if state["state"] == "none": if text == "add quest" or text == "❇️ add quest": add_quest(bot, update, player) elif text == "add side quest" or text == "📯 add side quest": add_quest(bot, update, player, "side_quest") elif text == "list quests" or text == "📜 list quests": list_quests(bot, update, player, "quest") elif text == "list side quests" or text == "📃 list side quests": list_quests(bot, update, player, "side_quest") else: drop_state(bot, update, player) send_status(bot, update, player) elif state["state"] == "aq": add_name(bot, update, player, "quest", state["extra"]) elif state["state"] == "asq": add_name(bot, update, player, "side_quest", state["extra"]) elif state["state"] == "qd": add_diff(bot, update, player, "quest", state["extra"]) elif state["state"] == "sqd": add_diff(bot, update, player, "side_quest", state["extra"]) elif state["state"] == "qi": add_imp(bot, update, player, "quest", state["extra"]) elif state["state"] == "sqi": add_imp(bot, update, player, "side_quest", state["extra"]) elif state["state"] == "eq": if text == "back" or text == "⬅️ back": player.set_state('none', 0) send_status(bot, update, player) elif text == "mark as done" or text == "✅ mark as done": mark_as_done(bot, update, player, state["extra"], "quest") elif text == "edit name" or text == "📝 edit name": player.set_state('eqn', state["extra"]) text = "What shall the new name of the Quest be?" reply_markup = telegram.ReplyKeyboardRemove() bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "change priority" or text == "⚠️ change priority": player.set_state('eqi', state["extra"]) text = "How important is it?" custom_keyboard = button_groups.importance reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "change difficulty" or text == "📚 change difficulty": player.set_state('eqd', state["extra"]) text = "How difficult is it?" custom_keyboard = button_groups.difficulty reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "delete quest" or text == "🗑 delete quest": quest = questable.get_quest(db, player.CHAT_ID, state["extra"]) quest.delete_from_db() drop_state(bot, update, player) prefix = f"Quest {quest.name} has been deleted\n\n" send_status(bot, update, player, prefix=prefix) else: drop_state(bot, update, player) send_status(bot, update, player) elif state["state"] == "esq": if text == "back" or text == "⬅️ back": player.set_state('none', 0) send_status(bot, update, player) elif text == "mark as done" or text == "✅ mark as done": mark_as_done(bot, update, player, state["extra"], "side_quest") elif text == "edit name" or text == "📝 edit name": player.set_state('esqn', state["extra"]) text = "What shall the new name of the Side Quest be?" reply_markup = telegram.ReplyKeyboardRemove() bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "change priority" or text == "⚠️ change priority": player.set_state('esqi', state["extra"]) text = "How important is it?" custom_keyboard = button_groups.importance reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "change difficulty" or text == "📚 change difficulty": player.set_state('esqd', state["extra"]) text = "How difficult is it?" custom_keyboard = button_groups.difficulty reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard) bot.send_message(chat_id=player.CHAT_ID, text=text, reply_markup=reply_markup) elif text == "delete side quest" or text == "🗑 delete side quest": sq = questable.get_side_quest(db, player.CHAT_ID, state["extra"]) sq.delete_from_db() drop_state(bot, update, player) prefix = f"Side Quest {sq.name} has been deleted\n\n" send_status(bot, update, player, prefix=prefix) else: drop_state(bot, update, player) send_status(bot, update, player) elif state["state"] == "bo": player.set_state('none', 0) send_status(bot, update, player) elif state["state"] == "eqn": edit_quest(bot, update, player, state["extra"], "name", "quest") elif state["state"] == "esqn": edit_quest(bot, update, player, state["extra"], "name", "side_quest") elif state["state"] == "eqi": edit_quest(bot, update, player, state["extra"], "imp", "quest") elif state["state"] == "esqi": edit_quest(bot, update, player, state["extra"], "imp", "side_quest") elif state["state"] == "eqd": edit_quest(bot, update, player, state["extra"], "diff", "quest") elif state["state"] == "esqd": edit_quest(bot, update, player, state["extra"], "diff", "side_quest") else: drop_state(bot, update, player) send_status(bot, update, player) def sigterm_handler(signal, frame, db): db.close() sys.exit(0) db = sqlite3.connect("questable.db", check_same_thread=False) cursor = db.cursor() signal.signal(signal.SIGTERM, lambda x, y: sigterm_handler(x, y, db)) # Set up tables queries = [ ("CREATE TABLE IF NOT EXISTS quests(chat_id int NOT NULL, qid int NOT" " NULL, name varchar(255), difficulty int, importance int, " "state int DEFAULT 0, UNIQUE(chat_id, qid));"), ("CREATE TABLE IF NOT EXISTS side_quests(chat_id int NOT NULL, qid int " "NOT NULL, name varchar(255), difficulty int, importance int, " "state int DEFAULT 0, UNIQUE(chat_id, qid));"), ("CREATE TABLE IF NOT EXISTS points(chat_id int PRIMARY KEY, points " "int);"), ("CREATE TABLE IF NOT EXISTS state(chat_id int PRIMARY KEY, state " "varchar(10), extra varchar(10));"), ] for query in queries: cursor.execute(query) db.commit() updater = Updater(token=config.api_key) dispatcher = updater.dispatcher dispatcher.add_handler(CommandHandler('start', start)) dispatcher.add_handler(CommandHandler('me', lambda x, y: me_handler(x, y, db))) dispatcher.add_handler(CommandHandler('rate', lambda x, y: rate_command(x, y, db))) dispatcher.add_handler(CommandHandler('cancel', lambda x, y: me_handler(x, y, db))) dispatcher.add_handler(CommandHandler('help', lambda x, y: help_command(x, y, db))) dispatcher.add_handler(MessageHandler(Filters.text, lambda x, y: message_handling(x, y, db))) dispatcher.add_handler(RegexHandler(r"/[Ss]?[Qq]_\d+", lambda x, y: quest_handling(x, y, db))) dispatcher.add_handler(MessageHandler(Filters.command, lambda x, y: message_handling(x, y, db))) if config.update_method == "polling": updater.start_polling() elif config.update_method == "webhook": updater.start_webhook(listen=config.webhook["listen"], url_path=config.webhook["url_path"], port=config.webhook["port"]) updater.bot.set_webhook(url=config.webhook["url"])