questable_bot/bot.py

317 lines
11 KiB
Python

#!/usr/bin/env python3
import logging
import telegram
import sqlite3
import questable
from telegram.ext import Updater, CommandHandler, MessageHandler, Filters, \
RegexHandler
try:
import config
except ImportError:
print("Missing Config. Exiting.")
exit()
logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - \
%(message)s', level=logging.INFO)
def start(bot, update):
chat_id = update.message.chat_id
name = str(update.message.from_user.first_name)
if update.message.from_user.last_name:
name += " " + str(update.message.from_user.last_name)
text = f"Hello {name}!\n" + \
"Welcome to Questable. To get started, check /help."
custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_quest(bot, update, player, type="quest"):
# Get largest id and set qid to 1 more than that
if type == "quest":
x = player.get_quests(None)
elif type == "side_quest":
x = player.get_side_quests(None)
else:
raise ValueError('Not quest or side_quest')
if len(x) == 0:
qid = 1
else:
x.sort(key=lambda i: i.QID, reverse=True)
qid = x[0].QID + 1
# Add quest / side_quest
if type == 'quest':
questable.add_quest(player.DB, player.CHAT_ID, qid, state=0)
player.set_state('aq', qid)
if type == 'side_quest':
questable.add_side_quest(player.DB, player.CHAT_ID, qid, state=0)
player.set_state('asq', qid)
# Send message
chat_id = update.message.chat_id
text = ("What shall the name of " +
{"quest": "Quest", "side_quest": "Side Quest"}[type] + " be?")
reply_markup = telegram.ReplyKeyboardRemove()
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_name(bot, update, player, type, qid):
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('qd', qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('sqd', qid)
else:
raise ValueError('Not quest or side_quest')
x.name = update.message.text
x.update_db()
chat_id = update.message.chat_id
text = "How difficult is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_diff(bot, update, player, type, qid):
message = update.message.text.lower()
chat_id = update.message.chat_id
if message == "low":
diff = 1
elif message == "medium":
diff = 2
elif message == "high":
diff = 3
else:
bot.send_message(chat_id=chat_id, text="Invalid Option")
return False
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('qi', qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('sqi', qid)
else:
raise ValueError('Not quest or side_quest')
x.diff = diff
x.update_db()
text = "How important is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_imp(bot, update, player, type, qid):
message = update.message.text.lower()
chat_id = update.message.chat_id
if message == "low":
imp = 1
elif message == "medium":
imp = 2
elif message == "high":
imp = 3
else:
bot.send_message(chat_id=chat_id, text="Invalid Option")
return False
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('none', 0)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('none', 0)
else:
raise ValueError('Not quest or side_quest')
x.imp = imp
x.update_db()
text = "Quest Added!"
bot.send_message(chat_id=chat_id, text=text)
send_status(bot, update, player)
def send_status(bot, update, player):
name = str(update.message.from_user.first_name)
if update.message.from_user.last_name:
name += " " + str(update.message.from_user.last_name)
points = player.get_points()
total_quests = len(player.get_quests(None))
completed_quests = len(player.get_quests(1))
total_side_quests = len(player.get_side_quests(None))
completed_side_quests = len(player.get_side_quests(1))
text = (f'<b>{name}</b>\n\n'
f'<b>🔥 XP:</b> {points}\n'
f'<b>⭐️ Quests:</b> {completed_quests}/{total_quests}\n'
f'<b>💠 Side Quests:</b> {completed_side_quests}/'
f'{total_side_quests}\n')
chat_id = update.message.chat_id
custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup,
parse_mode="HTML")
def me_handler(bot, update, db):
chat_id = update.message.chat_id
player = questable.player(db, chat_id)
send_status(bot, update, player)
def list_quests(bot, update, player, type):
if type == "quest":
x = player.get_quests(0)
elif type == "side_quest":
x = player.get_side_quests(0)
else:
raise ValueError('Not quest or side_quest')
text = "<b>List of " + {"quest": "Quests", "side_quest":
"Side Quests"}[type] + "</b>\n"
x.sort(key=lambda i: (i.imp, -i.QID), reverse=True)
if type == "quest":
for i in x:
text += f"\n/Q_{i.QID} {i.name}"
else:
for i in x:
text += f"\n/SQ_{i.QID} {i.name}"
chat_id = update.message.chat_id
bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML")
def quest(bot, update, player, qid, type):
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
else:
raise ValueError('Not quest or side_quest')
text = ("<b>🗺 " + {"quest": "Quest", "side_quest": "Side Quest"}[type]
+ f":</b> {x.name}"
"\n<b>📌 Priority:</b> " + ["Low", "Medium", "High"][x.imp-1]
+ "\n<b>📘 Difficulty:</b> " + ["Low", "Medium", "High"][x.diff-1])
state = {"quest": "eq", "side_quest": "esq"}[type]
player.set_state(state, qid)
custom_keyboard = [
["Mark as done"],
["Edit Name", "Change Priority", "Change Difficulty"],
["Back"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
chat_id = update.message.chat_id
bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML",
reply_markup=reply_markup)
def quest_handling(bot, update, db):
text = update.message.text.lower().split("_")
chat_id = update.message.chat_id
player = questable.player(db, chat_id)
if text[0] == "/q":
quest(bot, update, player, text[1], "quest")
elif text[0] == "/sq":
quest(bot, update, player, text[1], "side_quest")
def message_handling(bot, update, db):
text = update.message.text.lower()
player = questable.player(db, update.message.chat_id)
state = player.get_state()
# states
# none: in the middle of nothing
# aq / asq: Added Quest: User has pressed add Quest/Side Quest
# qd / sqd: (Side) Quest difficulty: User has entered title, difficulty
# requested
# qi / sqi: (Side) Quest importance: User has entered difficulty,
# importance requested
# eq / qsq: Edit Quest / Side Quest. the user press /Q_\d+ or /SQ_\d+
if state["state"] == "none":
if text == "add quest":
add_quest(bot, update, player)
elif text == "add side quest":
add_quest(bot, update, player, "side_quest")
elif text == "list quests":
list_quests(bot, update, player, "quest")
elif text == "list side quests":
list_quests(bot, update, player, "side_quest")
elif state["state"] == "aq":
add_name(bot, update, player, "quest", state["extra"])
elif state["state"] == "asq":
add_name(bot, update, player, "side_quest", state["extra"])
elif state["state"] == "qd":
add_diff(bot, update, player, "quest", state["extra"])
elif state["state"] == "sqd":
add_diff(bot, update, player, "side_quest", state["extra"])
elif state["state"] == "qi":
add_imp(bot, update, player, "quest", state["extra"])
elif state["state"] == "sqi":
add_imp(bot, update, player, "side_quest", state["extra"])
elif state["state"] == "eq":
if text == "back":
player.set_state('none', 0)
send_status(bot, update, player)
elif state["state"] == "esq":
if text == "back":
player.set_state('none', 0)
send_status(bot, update, player)
db = sqlite3.connect("questable.db", check_same_thread=False)
cursor = db.cursor()
# Set up tables
queries = [
("CREATE TABLE IF NOT EXISTS quests(chat_id int NOT NULL, qid int NOT"
" NULL, name varchar(255), difficulty int, importance int, "
"state int DEFAULT 0, UNIQUE(chat_id, qid));"),
("CREATE TABLE IF NOT EXISTS side_quests(chat_id int NOT NULL, qid int "
"NOT NULL, name varchar(255), difficulty int, importance int, "
"state int DEFAULT 0, UNIQUE(chat_id, qid));"),
("CREATE TABLE IF NOT EXISTS points(chat_id int PRIMARY KEY, points "
"int);"),
("CREATE TABLE IF NOT EXISTS state(chat_id int PRIMARY KEY, state "
"varchar(10), extra varchar(10));"),
]
for query in queries:
cursor.execute(query)
db.commit()
updater = Updater(token=config.api_key)
dispatcher = updater.dispatcher
start_handler = CommandHandler('start', start)
dispatcher.add_handler(start_handler)
start_handler = CommandHandler('me', lambda x, y: me_handler(x, y, db))
dispatcher.add_handler(start_handler)
handler = MessageHandler(Filters.text, lambda x, y: message_handling(x, y, db))
dispatcher.add_handler(handler)
quest_handler = RegexHandler(r"/[Ss]?[Qq]_\d+", lambda x, y:
quest_handling(x, y, db))
dispatcher.add_handler(quest_handler)
updater.start_polling()