questable_bot/bot.py

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#!/usr/bin/env python3
import logging
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import telegram
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import sqlite3
import questable
import random
from telegram.ext import Updater, CommandHandler, MessageHandler, Filters, \
RegexHandler
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import signal
import sys
try:
import config
except ImportError:
print("Missing Config. Exiting.")
exit()
logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - \
%(message)s', level=logging.INFO)
def start(bot, update):
chat_id = update.message.chat_id
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name = str(update.message.from_user.first_name)
if update.message.from_user.last_name:
name += " " + str(update.message.from_user.last_name)
text = f"Hello {name}!\n" + \
"Welcome to Questable. To get started, check /help."
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custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
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]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_quest(bot, update, player, type="quest"):
# Get largest id and set qid to 1 more than that
if type == "quest":
x = player.get_quests(None)
elif type == "side_quest":
x = player.get_side_quests(None)
else:
raise ValueError('Not quest or side_quest')
if len(x) == 0:
qid = 1
else:
x.sort(key=lambda i: i.QID, reverse=True)
qid = x[0].QID + 1
# Add quest / side_quest
if type == 'quest':
questable.add_quest(player.DB, player.CHAT_ID, qid, state=0)
player.set_state('aq', qid)
if type == 'side_quest':
questable.add_side_quest(player.DB, player.CHAT_ID, qid, state=0)
player.set_state('asq', qid)
# Send message
chat_id = update.message.chat_id
text = ("What shall the name of " +
{"quest": "Quest", "side_quest": "Side Quest"}[type] + " be?")
reply_markup = telegram.ReplyKeyboardRemove()
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_name(bot, update, player, type, qid):
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('qd', qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('sqd', qid)
else:
raise ValueError('Not quest or side_quest')
x.name = update.message.text
x.update_db()
chat_id = update.message.chat_id
text = "How difficult is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_diff(bot, update, player, type, qid):
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message = update.message.text.lower()
chat_id = update.message.chat_id
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if message == "low":
diff = 1
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elif message == "medium":
diff = 2
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elif message == "high":
diff = 3
else:
bot.send_message(chat_id=chat_id, text="Invalid Option")
return False
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('qi', qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('sqi', qid)
else:
raise ValueError('Not quest or side_quest')
x.diff = diff
x.update_db()
text = "How important is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup)
def add_imp(bot, update, player, type, qid):
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message = update.message.text.lower()
chat_id = update.message.chat_id
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if message == "low":
imp = 1
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elif message == "medium":
imp = 2
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elif message == "high":
imp = 3
else:
bot.send_message(chat_id=chat_id, text="Invalid Option")
return False
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
player.set_state('none', 0)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
player.set_state('none', 0)
else:
raise ValueError('Not quest or side_quest')
x.imp = imp
x.update_db()
text = "Quest Added!"
bot.send_message(chat_id=chat_id, text=text)
send_status(bot, update, player)
def send_status(bot, update, player, prefix=""):
name = str(update.message.from_user.first_name)
if update.message.from_user.last_name:
name += " " + str(update.message.from_user.last_name)
points = player.get_points()
total_quests = len(player.get_quests(None))
completed_quests = len(player.get_quests(1))
total_side_quests = len(player.get_side_quests(None))
completed_side_quests = len(player.get_side_quests(1))
text = (f'<b>{name}</b>\n\n' + prefix +
f'<b>🔥 XP:</b> {points}\n'
f'<b>⭐️ Quests:</b> {completed_quests}/{total_quests}\n'
f'<b>💠 Side Quests:</b> {completed_side_quests}/'
f'{total_side_quests}\n')
chat_id = update.message.chat_id
custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup,
parse_mode="HTML")
def me_handler(bot, update, db):
chat_id = update.message.chat_id
player = questable.player(db, chat_id)
drop_state(bot, update, player)
send_status(bot, update, player)
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def list_quests(bot, update, player, type):
if type == "quest":
x = player.get_quests(0)
elif type == "side_quest":
x = player.get_side_quests(0)
else:
raise ValueError('Not quest or side_quest')
if len(x) == 0:
text = ("<b>You have completed every " +
{"quest": "Quests", "side_quest": "Side Quests"}[type] +
" ever known to me.</b>")
else:
text = "<b>List of " + {"quest": "Quests", "side_quest":
"Side Quests"}[type] + "</b>\n"
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x.sort(key=lambda i: (i.imp, -i.QID), reverse=True)
if type == "quest":
for i in x:
text += f"\n/Q_{i.QID} {i.name}"
else:
for i in x:
text += f"\n/SQ_{i.QID} {i.name}"
chat_id = update.message.chat_id
bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML")
def quest(bot, update, player, qid, type):
try:
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
except Exception:
chat_id = update.message.chat_id
text = ("<b>❗️ Could not find " +
{"quest": "Quest", "side_quest": "Side Quest"}[type] + "</b>")
bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML")
return
text = ("<b>🗺 " + {"quest": "Quest", "side_quest": "Side Quest"}[type]
+ f":</b> {x.name}"
"\n<b>📌 Priority:</b> " + ["Low", "Medium", "High"][x.imp-1]
+ "\n<b>📘 Difficulty:</b> " + ["Low", "Medium", "High"][x.diff-1]
+ "\n<b>" + ["", ""][x.state] + " Status:</b> "
+ ["Incomplete", "Complete"][x.state])
if x.state == 1:
player.set_state('bo', 0)
custom_keyboard = [["Back"]]
elif x.state == 0:
state = {"quest": "eq", "side_quest": "esq"}[type]
player.set_state(state, qid)
custom_keyboard = [
["Mark as done"],
["Edit Name", "Change Priority"],
["Change Difficulty", "Delete " +
{"quest": "Quest", "side_quest": "Side Quest"}[type]],
["Back"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
chat_id = update.message.chat_id
bot.send_message(chat_id=chat_id, text=text, parse_mode="HTML",
reply_markup=reply_markup)
def quest_handling(bot, update, db):
text = update.message.text.lower().split("_")
chat_id = update.message.chat_id
player = questable.player(db, chat_id)
drop_state(bot, update, player)
if text[0] == "/q":
quest(bot, update, player, text[1], "quest")
elif text[0] == "/sq":
quest(bot, update, player, text[1], "side_quest")
def mark_as_done(bot, update, player, qid, type):
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
else:
raise ValueError('Not quest or side_quest')
if x.state == 1:
return
x.state = 1
x.update_db()
points = (55 if type == "quest" else 0) + 10*x.imp + 15*x.diff
player.add_points(points)
player.set_state('none', 0)
send_status(bot, update, player, f"<b>🌟 Earned {points} XP</b>\n\n")
chat_id = update.message.chat_id
custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_animation(chat_id=chat_id, animation=random.choice(config.gifs),
reply_markup=reply_markup)
def edit_quest(bot, update, player, qid, target, type):
if type == "quest":
x = questable.get_quest(player.DB, player.CHAT_ID, qid)
elif type == "side_quest":
x = questable.get_side_quest(player.DB, player.CHAT_ID, qid)
else:
raise ValueError('Not quest or side_quest')
message = update.message.text
chat_id = update.message.chat_id
if target == "name":
x.name = message
text = "<b>Updated Name</b>"
elif target == "imp" or target == "diff":
message = message.lower()
if message != "low" and message != "medium" and message != "high":
bot.send_message(chat_id=chat_id, text="Invalid Option")
return
else:
num = {"low": 1, "medium": 2, "high": 3}[message]
if target == "imp":
x.imp = num
text = "<b>Updated Priority</b>"
elif target == "diff":
x.diff = num
text = "<b>Updated Difficulty</b>"
x.update_db()
if type == "quest":
player.set_state('eq', qid)
elif type == "side_quest":
player.set_state('esq', qid)
custom_keyboard = [
["Mark as done"],
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["Edit Name", "Change Priority"],
["Change Difficulty", "Delete " +
{"quest": "Quest", "side_quest": "Side Quest"}[type]],
["Back"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, reply_markup=reply_markup,
parse_mode="HTML")
def drop_state(bot, update, player):
state = player.get_state()
if state["state"] in ["eqn", "esqn", "eqi", "esqi", "eqd", "esqd", "bo",
"eq", "esq"]:
player.set_state('none', 0)
elif state["state"] in ["aq", "qd", "qi"]:
x = questable.get_quest(player.DB, player.CHAT_ID, state["extra"])
x.delete_from_db()
player.set_state('none', 0)
elif state["state"] in ["asq", "sqd", "sqi"]:
x = questable.get_side_quest(player.DB, player.CHAT_ID, state["extra"])
x.delete_from_db()
player.set_state('none', 0)
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def help_command(bot, update, db):
player = questable.player(db, update.message.chat_id)
drop_state(bot, update, player)
chat_id = update.message.chat_id
custom_keyboard = [
['Add Quest', 'Add Side Quest'],
['List Quests', 'List Side Quests']
]
text = ("*Questable Bot*\n\nQuestable is an RPG-like bot for maintaining "
"events in real life. _Main Tasks_ are _Quests_ while _other "
"tasks_ are _Side Quests._ You can use the bot to maintain a "
"list of things you need to do. For completing each Quest/Side "
"Quests you get XP based on how difficult and important the "
"Quest/Side Quest was. Quests/Side Quests can be added and "
"modified later.\n\n To get more help check "
"[Extended Help](https://webionite.com/questable/). In case, of "
"bugs/feedback/more help, contact @ceda\\_ei or join the "
"[group](https://t.me/questable).")
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=chat_id, text=text, parse_mode="Markdown",
reply_markup=reply_markup)
def message_handling(bot, update, db):
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text = update.message.text.lower()
player = questable.player(db, update.message.chat_id)
state = player.get_state()
# states
# none: in the middle of nothing
# aq / asq: Added Quest: User has pressed add Quest/Side Quest
# qd / sqd: (Side) Quest difficulty: User has entered title, difficulty
# requested
# qi / sqi: (Side) Quest importance: User has entered difficulty,
# importance requested
# eq / esq: Edit Quest / Side Quest. the user press /Q_\d+ or /SQ_\d+
# bo: Back Only
# eqn / esqn: Edit Quest / Side Quest Name
# eqi / esqi: Edit Quest / Side Quest Importance
# eqd / esqd: Edit Quest / Side Quest Difficulty
if state["state"] == "none":
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if text == "add quest":
add_quest(bot, update, player)
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elif text == "add side quest":
add_quest(bot, update, player, "side_quest")
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elif text == "list quests":
list_quests(bot, update, player, "quest")
elif text == "list side quests":
list_quests(bot, update, player, "side_quest")
else:
drop_state(bot, update, player)
send_status(bot, update, player)
elif state["state"] == "aq":
add_name(bot, update, player, "quest", state["extra"])
elif state["state"] == "asq":
add_name(bot, update, player, "side_quest", state["extra"])
elif state["state"] == "qd":
add_diff(bot, update, player, "quest", state["extra"])
elif state["state"] == "sqd":
add_diff(bot, update, player, "side_quest", state["extra"])
elif state["state"] == "qi":
add_imp(bot, update, player, "quest", state["extra"])
elif state["state"] == "sqi":
add_imp(bot, update, player, "side_quest", state["extra"])
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elif state["state"] == "eq":
if text == "back":
player.set_state('none', 0)
send_status(bot, update, player)
elif text == "mark as done":
mark_as_done(bot, update, player, state["extra"], "quest")
elif text == "edit name":
player.set_state('eqn', state["extra"])
text = "What shall the new name of the Quest be?"
reply_markup = telegram.ReplyKeyboardRemove()
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "change priority":
player.set_state('eqi', state["extra"])
text = "How important is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "change difficulty":
player.set_state('eqd', state["extra"])
text = "How difficult is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "delete quest":
quest = questable.get_quest(db, player.CHAT_ID, state["extra"])
quest.delete_from_db()
drop_state(bot, update, player)
prefix = f"<b>Quest {quest.name} has been deleted</b>\n\n"
send_status(bot, update, player, prefix=prefix)
else:
drop_state(bot, update, player)
send_status(bot, update, player)
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elif state["state"] == "esq":
if text == "back":
player.set_state('none', 0)
send_status(bot, update, player)
elif text == "mark as done":
mark_as_done(bot, update, player, state["extra"], "side_quest")
elif text == "edit name":
player.set_state('esqn', state["extra"])
text = "What shall the new name of the Side Quest be?"
reply_markup = telegram.ReplyKeyboardRemove()
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "change priority":
player.set_state('esqi', state["extra"])
text = "How important is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "change difficulty":
player.set_state('esqd', state["extra"])
text = "How difficult is it?"
custom_keyboard = [["Low", "Medium", "High"]]
reply_markup = telegram.ReplyKeyboardMarkup(custom_keyboard)
bot.send_message(chat_id=player.CHAT_ID, text=text,
reply_markup=reply_markup)
elif text == "delete side quest":
sq = questable.get_side_quest(db, player.CHAT_ID, state["extra"])
sq.delete_from_db()
drop_state(bot, update, player)
prefix = f"<b>Side Quest {sq.name} has been deleted</b>\n\n"
send_status(bot, update, player, prefix=prefix)
else:
drop_state(bot, update, player)
send_status(bot, update, player)
elif state["state"] == "bo":
player.set_state('none', 0)
send_status(bot, update, player)
elif state["state"] == "eqn":
edit_quest(bot, update, player, state["extra"], "name", "quest")
elif state["state"] == "esqn":
edit_quest(bot, update, player, state["extra"], "name", "side_quest")
elif state["state"] == "eqi":
edit_quest(bot, update, player, state["extra"], "imp", "quest")
elif state["state"] == "esqi":
edit_quest(bot, update, player, state["extra"], "imp", "side_quest")
elif state["state"] == "eqd":
edit_quest(bot, update, player, state["extra"], "diff", "quest")
elif state["state"] == "esqd":
edit_quest(bot, update, player, state["extra"], "diff", "side_quest")
else:
drop_state(bot, update, player)
send_status(bot, update, player)
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def sigterm_handler(signal, frame, db):
db.close()
sys.exit(0)
db = sqlite3.connect("questable.db", check_same_thread=False)
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cursor = db.cursor()
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signal.signal(signal.SIGTERM, lambda x, y: sigterm_handler(x, y, db))
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# Set up tables
queries = [
("CREATE TABLE IF NOT EXISTS quests(chat_id int NOT NULL, qid int NOT"
" NULL, name varchar(255), difficulty int, importance int, "
"state int DEFAULT 0, UNIQUE(chat_id, qid));"),
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("CREATE TABLE IF NOT EXISTS side_quests(chat_id int NOT NULL, qid int "
"NOT NULL, name varchar(255), difficulty int, importance int, "
"state int DEFAULT 0, UNIQUE(chat_id, qid));"),
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("CREATE TABLE IF NOT EXISTS points(chat_id int PRIMARY KEY, points "
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"int);"),
("CREATE TABLE IF NOT EXISTS state(chat_id int PRIMARY KEY, state "
"varchar(10), extra varchar(10));"),
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]
for query in queries:
cursor.execute(query)
db.commit()
updater = Updater(token=config.api_key)
dispatcher = updater.dispatcher
start_handler = CommandHandler('start', start)
dispatcher.add_handler(start_handler)
me = CommandHandler('me', lambda x, y: me_handler(x, y, db))
dispatcher.add_handler(me)
cancel = CommandHandler('cancel', lambda x, y: me_handler(x, y, db))
dispatcher.add_handler(cancel)
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help_h = CommandHandler('help', lambda x, y: help_command(x, y, db))
dispatcher.add_handler(help_h)
handler = MessageHandler(Filters.text, lambda x, y: message_handling(x, y, db))
dispatcher.add_handler(handler)
quest_handler = RegexHandler(r"/[Ss]?[Qq]_\d+", lambda x, y:
quest_handling(x, y, db))
dispatcher.add_handler(quest_handler)
unknown = MessageHandler(Filters.command, lambda x, y: message_handling(x, y,
db))
dispatcher.add_handler(unknown)
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if config.update_method == "polling":
updater.start_polling()
elif config.update_method == "webhook":
updater.start_webhook(listen=config.webhook["listen"],
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url_path=config.webhook["url_path"],
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port=config.webhook["port"])
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updater.bot.set_webhook(url=config.webhook["url"])